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Joined 2 years ago
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Cake day: September 5th, 2023

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  • Ah, the classic response to being proven wrong on the Internet. Have a hissy fit like a 5-year-old and call everyone pedantic etc. You were objectively wrong but there’s no problem with that, everyone is wrong about stuff all the time, the difference is how you handle that. You either act like a mentally grown person and just go “oh, damn, I didn’t know that, thanks for correcting me” or act like you’ve done. No one is out to say that pixelfed isn’t growing, but you’re misrepresenting facts and then being a fucking child about being told so.



  • Rumble is an information tool, it’s not just “haha, Brrr when shoot”. It’s incredibly useful in many ways, and also very much helps immersion. The rumble we have now is much more precise and varied than it was back in the n64 generation, especially with controllers like the ps5 dualsense. I have a Gulikit KK3 MAX and its rumble is amazing, with every feeling from small precise taps to arm-shaking explosions. And when a game has well designed rumble implementation, which many have now, it’s just awesome. One genre of games that really shine is racing games, you feel everything, even different vibrations on different parts of the controller if for example your left tires are on dirt and right ones are on asphalt.

    A good example just from the top of my head was when I played Pacific Drive, your car can break in many ways and I always noticed that one of my tyres had a flat from the rumble before I noticed it any other way, and knew which side it was on just from the feeling.