Any linking against GPL software requires you to also release your source code under GPL. AGPL allows you to link to it dynamically without relicensing, but as explained, there are platforms where dynamic linking isn’t an option, which means these libraries can’t be used if one doesn’t want to provide AGPL licensed source code of their own product.
I don’t think his statement is true though. If https://www.reddit.com/r/linux_gaming/comments/1ce7z19/gaming_on_linux_ep131_ntsync_vs_fsync_nobara_39/l1ho8od/ is not manipulated in any way, games with lots of these calls still get big improvements with ntsync over fsync (about 30% in this particular case, which is a massive boost). So while nobody can rule out that his statement may be true on average or in general, there are still cases where ntsync offers a tangible advantage – be it improved FPS or the fact that the game runs at all.